﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Afterlife
{
    public static class GameOptions
    {
        static float musicVolume = 0.5f;
        public static float MusicVolume
        {
            get { return musicVolume; }
            set { musicVolume = value; }
        }

        static float soundEffectsVolume = 0.5f;
        public static float SoundEffectsVolume
        {
            get { return soundEffectsVolume; }
            set { soundEffectsVolume = value; }
        }
    }
}
